Historial de Commits

Autor SHA1 Mensaje Fecha
  AzaezelX 593d0ef9f0 lighting corrections: hace 1 año
  Areloch 59247bd9ca Moves the world Editor guis to be based through a tabbed structure to make it easier to begin separating out editor/tool guis into their own tabs or elements for better separation. hace 1 año
  AzaezelX d24df92a8b Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source" hace 3 años
  AzaezelX 270cf0e054 provide a new levelinfo. fallbackAmbient value for scenes with no global light source hace 3 años
  AzaezelX 2e56645f13 shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame) hace 5 años
  Areloch ebe2c2dead Add vector light support to forward materials. hace 6 años
  Areloch e87dc787ee Corrected probe init'ing so they don't fight for the cubemap idx order hace 6 años
  Areloch af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 hace 6 años
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP hace 6 años
  Azaezel 8e9468bddb surpress nonrendered lights killoff method till we've time to revisit that hace 6 años
  Areloch c0e8b047f5 Shifted the rest of the probe render code to hook into the array'd uniforms, made the reflection probe shader definition refer to the array shader. hace 6 años
  Areloch 1fc38d496f Added deletion tracking so when we delete a probe, it'll delete the prefilter/irrad bakes if they exist. hace 6 años
  Azaezel 74ca8d106c retweaked filter for wether ot not to supress the zonelight culling methods when not in the diffuse pass hace 6 años
  Azaezel bd742bbf75 registergloballights now taks a (by default on) cullSceneLights. off for reflection capture as that is presently acting up hace 6 años
  Areloch 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 hace 8 años
  Masquara 15f67015d3 Reordering initialization methods #1912 hace 8 años
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. hace 8 años
  Thomas "elfprince13" Dickerson 1c2b096a72 Whitespace consistency hace 8 años
  Thomas "elfprince13" Dickerson 88106f9032 Fixed type inference for nulls in console functions hace 8 años
  Areloch dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. hace 9 años
  LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. hace 11 años
  bank d2700f881c Source changes needed for Linux build. hace 13 años
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 hace 13 años