JeffR
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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1 kuukausi sitten |
marauder2k7
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7c4d41ee21
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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5 kuukautta sitten |
AzaezelX
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2d974cebf5
add difFloatPi range validator
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5 kuukautta sitten |
marauder2k7
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73ad92b757
review notes from Az
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6 kuukautta sitten |
marauder2k7
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b2fe48ab8d
more merge conflicts
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6 kuukautta sitten |
marauder2k7
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0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
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6 kuukautta sitten |
AzaezelX
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f633ef3a3d
fill in the validated variables
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6 kuukautta sitten |
AzaezelX
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0ac0ee88c2
BitfieldConsoleBaseType::setData definition
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6 kuukautta sitten |
AzaezelX
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64103a58aa
enum value listing
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6 kuukautta sitten |
marauder2k7
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d87655bb3a
merge dev
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9 kuukautta sitten |
marauder2k7
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0f4d2d1689
material definition finished
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9 kuukautta sitten |
marauder2k7
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58119a4f82
more material def
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9 kuukautta sitten |
marauder2k7
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cebfdbc5ec
material definition
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9 kuukautta sitten |
marauder2k7
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eca0820134
init commit
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9 kuukautta sitten |
marauder2k7
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f5f50723ed
final cleanup
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9 kuukautta sitten |
marauder2k7
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1edfbcf447
fixes for reload and flush
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9 kuukautta sitten |
Areloch
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da743d9dc4
Removed test enum values
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1 vuosi sitten |
Areloch
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b77911bdcd
Exposes the SceneObjectTypeMasks as an enum type, allowing it to be utilized in inspectors.
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1 vuosi sitten |
Areloch
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138e426ed1
Ensures that material animation flags are cleared when values are changed so they don't "stick"
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1 vuosi sitten |
Areloch
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b161e72e7f
Updates the initPersistFields for ParticleData and Material to be properly organized with order and group to reflect how they're expected in the editors
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1 vuosi sitten |
AzaezelX
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0ce2da3a23
clean up math varsize complaints
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2 vuotta sitten |
AzaezelX
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57037080b2
add an ignoreLighting entry to materials
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2 vuotta sitten |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 vuotta sitten |
AzaezelX
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645f88d4af
emissive to recivesShadows
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2 vuotta sitten |
AzaezelX
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4c50270e25
fix orm vs single channel mapping
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2 vuotta sitten |
AzaezelX
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f4cc0e8151
default translucency for PBR authoring tools generally assume premul, not lerpalpha nowadays
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3 vuotta sitten |
AzaezelX
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de6ee93159
slim ambient down to vec3, default to premul for translucency
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3 vuotta sitten |
JeffR
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bae6a3f514
Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups
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3 vuotta sitten |
JeffR
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630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
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3 vuotta sitten |
AzaezelX
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 vuotta sitten |