AzaezelX
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 жил өмнө |
marauder2k7
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d9fd3375da
Merge remote-tracking branch 'upstream/development' into ShaderConstBuffer-CleanupRefactor
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1 жил өмнө |
marauder2k7
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42b8748f5b
bkup
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1 жил өмнө |
AzaezelX
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c7cc86b357
clamp spot angle to 179,
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1 жил өмнө |
marauder2k7
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4417462499
Add support for both ies and cookie
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1 жил өмнө |
AzaezelX
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d23ee397e6
adds wetness
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2 жил өмнө |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 жил өмнө |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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5 жил өмнө |
Areloch
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 жил өмнө |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 жил өмнө |
Areloch
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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6 жил өмнө |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 жил өмнө |
Areloch
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9a5700addc
Handler binding on a scene level working
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8 жил өмнө |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
Azaezel
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2753f562e8
shadow caching
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10 жил өмнө |
LuisAntonRebollo
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1f8dc19fbe
Fix non OpenGL builds with old projects.
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10 жил өмнө |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 жил өмнө |
LuisAntonRebollo
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03ffa1ddd3
Merge pull request #925 from BeamNG/shaderdata_samplernames
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10 жил өмнө |
LuisAntonRebollo
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1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
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11 жил өмнө |
LuisAntonRebollo
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33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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11 жил өмнө |
DavidWyand-GG
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4a11d54609
Partial revert of changes from Pull #125
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13 жил өмнө |
DavidWyand-GG
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 жил өмнө |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |