Commit történet

Szerző SHA1 Üzenet Dátum
  AzaezelX 74d847c513 fix bounds box display 3 éve
  AzaezelX 0aab4b63a5 make sure the volfog manager is dead before we kill scene 3 éve
  Robert MacGregor 38e7bb9232 * BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module. 3 éve
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 éve
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 6 éve
  Azaezel bd742bbf75 registergloballights now taks a (by default on) cullSceneLights. off for reflection capture as that is presently acting up 6 éve
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction 7 éve
  Areloch 68efd8e22a Updates to component classes - 7 éve
  Lukas Joergensen 2bd43efcb9 Fix minor errors in console function definitions 7 éve
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
  Areloch 6cc7bcd2e0 Merge pull request #1805 from Azaezel/startRightEndRight 9 éve
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 éve
  Azaezel cc9955e102 unused variable cleanup 9 éve
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes 9 éve
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view 9 éve
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 éve
  James Urquhart 3dc2100765 Ignore alpha when rendering debug texture 9 éve
  Areloch dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 9 éve
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device 10 éve
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 éve
  Daniel Buckmaster a928d142f7 Made some tweaks so I'm happy with it. 10 éve
  Vincent Gee 55bdfe5dc3 This adds limiting the ghost data to a specific area around the client. 11 éve
  LuisAntonRebollo 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 11 éve
  Klaus Silveira 55cb5a6752 Removed redundant check 12 éve
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 éve
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change 12 éve
  DavidWyand-GG b32e7688c2 Side by side rendering 12 éve
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 éve