Commit History

Author SHA1 Message Date
  Brian Roberts b6f3c25fea Merge pull request #968 from AtomicWalrus/TerrainMacroAndBlendHardness_PR 2 years ago
  AtomicWalrus 13fec9bb80 Squashed commit of the following: 2 years ago
  AtomicWalrus 8c04446893 Fix height blending detail color doubling when no normal 2 years ago
  AzaezelX 747dd3ecd4 terrain safeties 2 years ago
  AzaezelX 4203c4d064 since the baseline assumptions now recievesshadows defaults to on, set it so for terrains 2 years ago
  AzaezelX 1dd8149074 cleanups for terrain blending 2 years ago
  JeffR 434c6c26fe A clean implementation of Lukas' Fix side projection #684 PR with Az's addendum fix rolled in 3 years ago
  Jeff Hutchinson 24bf807713 various shadergen fixes. 4 years ago
  AzaezelX 5682bafb29 kills off that second buffer in terrain rendering when in forward mode 4 years ago
  Lukas Aldershaab 481e2a7230 Improve terrain rendering, handle bug with no detail 4 years ago
  Lukas Aldershaab 6f57aa51d2 Add 0.5f term back to contrast calculation 4 years ago
  Lukas Aldershaab 9cac064be8 Avoid negative heights in texture blending 4 years ago
  Lukas Aldershaab 10ed852dd2 Remove baseline component from contrast 4 years ago
  Lukas Aldershaab 3c165b7d45 Update blendContrast, add glsl support 4 years ago
  Lukas Aldershaab 3c8d07a03e Cleanup and fixes 4 years ago
  Lukas Aldershaab 4f472bf402 New terrain blending 4 years ago
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 years ago
  Lukas Aldershaab 49a8c0ad36 Fix ORM maps in terrain textures 4 years ago
  Lukas Aldershaab 0594e13e07 OpenGL: Access viewtangent "DX" style for gbNormal in terrain textures 4 years ago
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 years ago
  AzaezelX 4a88d7a4e4 adress #221 crash surpress macromap 5 years ago
  AzaezelX 494049c4f6 typofix in opengl terrain shadergen 5 years ago
  AzaezelX 9beaba0e60 HACKALERT: eat the low bit of the depth map to store off a copy of the blend total for norm|depth layer blending when layers exceed single passes. really should hunt down root causality there... 5 years ago
  AzaezelX 596dcb935d general cleanup GLSL side for terrain 5 years ago
  AzaezelX fb67458eaf fix terrain default values when not applying a pbrConfigMap 6 years ago
  Azaezel b3805fe778 Merge branch 'terrainNormalNeener' into PBR_PR 7 years ago
  Brian Roberts 6ba442bf07 Update terrFeatureGLSL.cpp 7 years ago
  Azaezel 2c0a57449e filter out pixel shader normalmap calcs when not in deferred mode. 7 years ago
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 years ago
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 years ago