Histórico de Commits

Autor SHA1 Mensagem Data
  AzaezelX f633ef3a3d fill in the validated variables há 7 meses atrás
  AzaezelX 0d4221fa59 uninitialized and unused value cleanups há 2 anos atrás
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector há 2 anos atrás
  Jeff Hutchinson 1940becb2d Compilation fixes for C++20 há 2 anos atrás
  Areloch ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor há 3 anos atrás
  JeffR cf8659735b Adjusts handling so if a file being processed for importing is not actually imported as a new, successful asset it does not return an id, allowing tooling to only worry about actual new assets. há 3 anos atrás
  Robert MacGregor 22d6b4a1f1 * BugFix: Correct an accidentally removed line from clearing compiler warnings. há 4 anos atrás
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. há 4 anos atrás
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. há 4 anos atrás
  AzaezelX 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter há 4 anos atrás
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
  Lukas Aldershaab db496fa0c4 Make terrain texture settings global, add dialog to painter há 4 anos atrás
  Lukas Aldershaab d3996aec84 Add texture size fields to terrain textures and improve editor performance há 4 anos atrás
  Lukas Aldershaab 4f472bf402 New terrain blending há 4 anos atrás
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render há 4 anos atrás
  AzaezelX 411cd009f4 fix terrain compilation há 5 anos atrás
  Lukas Aldershaab f87dde254d extra option for terrain block to disable the update of the basetexture há 5 anos atrás
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets há 5 anos atrás
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets há 5 anos atrás
  Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files há 5 anos atrás
  Brian Roberts 67dbe4dfe2 Merge pull request #229 from Areloch/TerrainAssetFixup há 5 anos atrás
  chaigler c4e00be91a Fix for crash in _onZoningChanged methods when called by hidden objects. há 5 anos atrás
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. há 5 anos atrás
  AzaezelX c2e74f375a uninitialized variables-terrain há 5 anos atrás
  Areloch c0dd314c12 Changed default terrain paths to go into data/terrains if nothing is set há 5 anos atrás
  Areloch d8cc73f5a1 Added utility methods to AssetBase: há 6 anos atrás
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets há 6 anos atrás
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction há 7 anos atrás
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows há 7 anos atrás
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows há 7 anos atrás