AzaezelX
|
8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
|
4 月之前 |
marauder2k7
|
fa8110ce8f
all DECLARE_IMAGEASSET refactored
|
9 月之前 |
marauder2k7
|
7216ba8530
Revert "revert #1148 as prematurely incorporated"
|
1 年之前 |
AzaezelX
|
f946088214
revert #1148 as prematurely incorporated
|
1 年之前 |
marauder2k7
|
63682c43ec
Bug fixes:
|
1 年之前 |
marauder2k7
|
108ba34c08
STBImage
|
1 年之前 |
AzaezelX
|
bd3fc1a936
terrain debug reporting cleanups
|
2 年之前 |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 年之前 |
Lukas Aldershaab
|
db496fa0c4
Make terrain texture settings global, add dialog to painter
|
4 年之前 |
Lukas Aldershaab
|
d3996aec84
Add texture size fields to terrain textures and improve editor performance
|
4 年之前 |
Lukas Aldershaab
|
87dd7ffc4a
Implement Singlepass Terrain Render
|
4 年之前 |
Areloch
|
4ce558f042
Reworks the terrain loader code to work with the assets.
|
5 年之前 |
Marc Chapman
|
b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
|
7 年之前 |
Marc Chapman
|
0c65f9ee8e
Phase 1: Add a #define test
|
7 年之前 |
Marc Chapman
|
00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
|
8 年之前 |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 年之前 |
Areloch
|
e18312b950
Fixed a issue with the terrain blending having hard-edges.
|
10 年之前 |
Daniel Buckmaster
|
69f2efab8f
Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7
|
10 年之前 |
LukasPJ
|
a3f08df9e3
Fix for fuzzy borders
|
10 年之前 |
LuisAntonRebollo
|
9c66aa0681
Merge pull request #931 from BeamNG/terrain_layer_format
|
11 年之前 |
LuisAntonRebollo
|
b81ebaa386
Set correct terrain layer texture format.
|
11 年之前 |
LuisAntonRebollo
|
f101fbe820
Remove unnecesary code for handle OpenGL.
|
11 年之前 |
Daniel Buckmaster
|
9e4446046f
Merge pull request #710 from lukaspj/3-Textures-Blending-Fix
|
11 年之前 |
LukasPJ
|
431d8a9b66
Terrain baseTex support multiple formats
|
11 年之前 |
Lukas Joergensen
|
ea4a8bb361
Proper rendering of basetexture
|
11 年之前 |
LuisAntonRebollo
|
7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
|
11 年之前 |
Thomas Fischer
|
53abbe066d
added checks for valid pointers after locking
|
12 年之前 |
xoltan
|
add2f8cb47
Terrain Macro Texture
|
12 年之前 |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |