提交历史

作者 SHA1 备注 提交日期
  AzaezelX 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 4 月之前
  marauder2k7 fa8110ce8f all DECLARE_IMAGEASSET refactored 9 月之前
  marauder2k7 7216ba8530 Revert "revert #1148 as prematurely incorporated" 1 年之前
  AzaezelX f946088214 revert #1148 as prematurely incorporated 1 年之前
  marauder2k7 63682c43ec Bug fixes: 1 年之前
  marauder2k7 108ba34c08 STBImage 1 年之前
  AzaezelX bd3fc1a936 terrain debug reporting cleanups 2 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Lukas Aldershaab db496fa0c4 Make terrain texture settings global, add dialog to painter 4 年之前
  Lukas Aldershaab d3996aec84 Add texture size fields to terrain textures and improve editor performance 4 年之前
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 年之前
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 年之前
  Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 7 年之前
  Marc Chapman 0c65f9ee8e Phase 1: Add a #define test 7 年之前
  Marc Chapman 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年之前
  Areloch e18312b950 Fixed a issue with the terrain blending having hard-edges. 10 年之前
  Daniel Buckmaster 69f2efab8f Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7 10 年之前
  LukasPJ a3f08df9e3 Fix for fuzzy borders 10 年之前
  LuisAntonRebollo 9c66aa0681 Merge pull request #931 from BeamNG/terrain_layer_format 11 年之前
  LuisAntonRebollo b81ebaa386 Set correct terrain layer texture format. 11 年之前
  LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. 11 年之前
  Daniel Buckmaster 9e4446046f Merge pull request #710 from lukaspj/3-Textures-Blending-Fix 11 年之前
  LukasPJ 431d8a9b66 Terrain baseTex support multiple formats 11 年之前
  Lukas Joergensen ea4a8bb361 Proper rendering of basetexture 11 年之前
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 年之前
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 年之前
  xoltan add2f8cb47 Terrain Macro Texture 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前