Commit History

Autor SHA1 Mensaxe Data
  marauder2k7 2b295fb7f0 rest of virtuals removed hai 1 ano
  marauder2k7 7216ba8530 Revert "revert #1148 as prematurely incorporated" hai 1 ano
  AzaezelX f946088214 revert #1148 as prematurely incorporated hai 1 ano
  marauder2k7 63682c43ec Bug fixes: hai 1 ano
  marauder2k7 108ba34c08 STBImage hai 1 ano
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format %!s(int64=2) %!d(string=hai) anos
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  Azaezel fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
  Azaezel ce2964d2d0 diffuse/albedo texture linearization %!s(int64=10) %!d(string=hai) anos
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 259030de47 Fix imposter capture on OpenGL. %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos