marauder2k7
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2b295fb7f0
rest of virtuals removed
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1 jaar geleden |
marauder2k7
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7216ba8530
Revert "revert #1148 as prematurely incorporated"
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1 jaar geleden |
AzaezelX
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f946088214
revert #1148 as prematurely incorporated
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1 jaar geleden |
marauder2k7
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63682c43ec
Bug fixes:
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1 jaar geleden |
marauder2k7
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108ba34c08
STBImage
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1 jaar geleden |
AtomicWalrus
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75625dc679
Reverse depth & 32F buffer format
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2 jaren geleden |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 jaren geleden |
Azaezel
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ce2964d2d0
diffuse/albedo texture linearization
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10 jaren geleden |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 jaren geleden |
LuisAntonRebollo
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259030de47
Fix imposter capture on OpenGL.
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11 jaren geleden |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |