Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Azaezel
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1ee127b753
more unused variable cleanups
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9 年之前 |
Areloch
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2002d74b78
Issue found with PVS-Studio:
|
10 年之前 |
Areloch
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b30b5d9076
Merge pull request #1229 from Azaezel/guiShapeNameHud_filterFix
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10 年之前 |
Azaezel
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9f15b740ea
stops names showing through statics
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10 年之前 |
Ben Payne
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 年之前 |
Daniel Buckmaster
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93fdcdecbe
Compare to cosine of angle, not angle.
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10 年之前 |
Daniel Buckmaster
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c1d79f1488
Added padding to GuiShapeNameHud labels.
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12 年之前 |
Daniel Buckmaster
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4d3851c3cb
Reinstate entire-control fill and frame.
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12 年之前 |
Daniel Buckmaster
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d80679fbf8
GuiShapeNameHud frame and fill rendering is now useful.
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12 年之前 |
thecelloman
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b4ea1123dc
Remove Interior Object format (DIF)
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12 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |