提交歷史

作者 SHA1 備註 提交日期
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Azaezel 1ee127b753 more unused variable cleanups 9 年之前
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 年之前
  Areloch b30b5d9076 Merge pull request #1229 from Azaezel/guiShapeNameHud_filterFix 10 年之前
  Azaezel 9f15b740ea stops names showing through statics 10 年之前
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors 10 年之前
  Daniel Buckmaster 93fdcdecbe Compare to cosine of angle, not angle. 10 年之前
  Daniel Buckmaster c1d79f1488 Added padding to GuiShapeNameHud labels. 12 年之前
  Daniel Buckmaster 4d3851c3cb Reinstate entire-control fill and frame. 12 年之前
  Daniel Buckmaster d80679fbf8 GuiShapeNameHud frame and fill rendering is now useful. 12 年之前
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前