Commit History

Author SHA1 Message Date
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Thomas "elfprince13" Dickerson d3956cb532 merged numerous changes from upstream 8 years ago
  Areloch 5c8a82180b Merge pull request #1938 from John3/add_strikeObject 8 years ago
  Johxz 84f610f2f2 fix tabs vs space, fix net strikepoints 8 years ago
  Johxz 3cd82d9229 add strikeObject functionality feature 8 years ago
  Johxz 381169c3c2 fix warningFlashes() of lighting 8 years ago
  Areloch 80a2a8c29a Fixed the fadeout coloration when using textures, as well as some cleanup for the code. 8 years ago
  Areloch ec8b657b71 Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help. 8 years ago
  Areloch c7b041f545 Fixes the debug netevent packing error by keeping the mStart value as it's proper 0-1 range until it gets to the client, using a temporary world-space var for finding strike target objects in the radius. 8 years ago
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors 10 years ago
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 years ago
  Thomas Fischer cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 years ago
  bank a7756b5591 Renamed local variable so it doesn't interfere with the provided argument. 11 years ago
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago