Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
Areloch
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26fd24fbab
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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vor 8 Jahren |
Azaezel
|
dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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vor 8 Jahren |
Azaezel
|
fbfd3ed8ed
clang: constructor initialization order
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vor 9 Jahren |
Azaezel
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c57b1a8b70
clang reports: unclear || + && and &+| mixes.
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vor 9 Jahren |
James Urquhart
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784f6f92d8
Fix lens flare in side-by-side view
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vor 9 Jahren |
James Urquhart
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c6d2456a7c
Fix lens flares in VR
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vor 9 Jahren |
Daniel Buckmaster
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014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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vor 10 Jahren |
LuisAntonRebollo
|
4e9034854d
Linux implementation. Include changes for gcc x64.
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vor 10 Jahren |
LuisAntonRebollo
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190f68b998
Fix SkatterSky flare occlusion.
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vor 10 Jahren |
DavidWyand-GG
|
91e542b8ec
SceneCullingState with culling and camera frustum
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vor 12 Jahren |
DavidWyand-GG
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b32e7688c2
Side by side rendering
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vor 12 Jahren |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |