Azaezel
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99aa6263e6
layer, and playerControllerComponent shadowvar cleanups
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7 jaren geleden |
Marc Chapman
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31f1d27a49
player-look -- modified player head and arm control
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8 jaren geleden |
Marc Chapman
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ab66929196
triggers --
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8 jaren geleden |
Marc Chapman
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4b90b21d7d
anim-clip -- sequence selection by afx effects
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8 jaren geleden |
Marc Chapman
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442b200ef6
obj-select -- object selection functionality
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8 jaren geleden |
Marc Chapman
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01340843b2
core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
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8 jaren geleden |
Areloch
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269b195355
Merge pull request #1804 from Azaezel/greatestZero
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9 jaren geleden |
Azaezel
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5f5466d90d
clang: consistent callbacks
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9 jaren geleden |
Azaezel
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0e896a9a02
clang: unsigned>0 checks
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9 jaren geleden |
Areloch
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6dbfe77ddb
Added a missed a preprocessor for when not using openVR.
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9 jaren geleden |
James Urquhart
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e6159a590a
Add basic support for showing openvr controllers and tracked objects
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9 jaren geleden |
James Urquhart
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ba91478fad
Baseline working openvr code
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9 jaren geleden |
Azaezel
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c60be9a17e
suggested revisions
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9 jaren geleden |
Azaezel
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62506214d0
footstep and impact enum extension support
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9 jaren geleden |
Areloch
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11398bb04e
Issue found with PVS-Studio:
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10 jaren geleden |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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10 jaren geleden |
Daniel Buckmaster
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1bce176705
Removed Ranges and cleaned up updateLookAnimation function.
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12 jaren geleden |
DavidWyand-GG
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660250cccf
Game cam and eye banking, control schemes
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12 jaren geleden |
DavidWyand-GG
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88bb577c82
Fix for Issue #128 for Player First Person Shadow
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13 jaren geleden |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |