Commit History

Autor SHA1 Mensaxe Data
  suncaller 5e8e7e7bf8 Clean up redundant variables %!s(int64=6) %!d(string=hai) anos
  OTHGMars 4df6c7fbab Changes TSStatic::castRayRendered to used passed texcoord argument. %!s(int64=7) %!d(string=hai) anos
  Areloch 36db8eacc3 Merge pull request #2236 from Azaezel/memberMess %!s(int64=7) %!d(string=hai) anos
  Areloch 9b47463875 Merge pull request #2108 from Azaezel/reskinRedux %!s(int64=7) %!d(string=hai) anos
  Azaezel 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess %!s(int64=7) %!d(string=hai) anos
  Azaezel 242a51eefe bounds to mBounds conflict avoidance %!s(int64=7) %!d(string=hai) anos
  Areloch 43ca2c5bc2 Cleanup of export function to remove redundant arg %!s(int64=7) %!d(string=hai) anos
  Areloch f309b736ca Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes %!s(int64=7) %!d(string=hai) anos
  Marc Chapman af62b5c0a9 Phase 2: #ifdef for Zodiacs and particles %!s(int64=7) %!d(string=hai) anos
  Azaezel 0079899281 new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). %!s(int64=7) %!d(string=hai) anos
  Marc Chapman 9106eef98b Selection Highlighting %!s(int64=8) %!d(string=hai) anos
  Marc Chapman 4ab89f637e meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. %!s(int64=8) %!d(string=hai) anos
  Thomas "elfprince13" Dickerson bb38a40bcb fixed lots of tabs and space %!s(int64=8) %!d(string=hai) anos
  Thomas "elfprince13" Dickerson 3f6c269f6a Fixed type inference for nulls in console functions %!s(int64=8) %!d(string=hai) anos
  Anis 4c59f39c09 Merge pull request #1642 from Azaezel/globalAccumulation %!s(int64=9) %!d(string=hai) anos
  John3 f71e13a686 Fix bug #1664 by @Areloch %!s(int64=9) %!d(string=hai) anos
  Azaezel 9a4acc8a46 initial assignment cleanup (also shapebase for staticShape et al) %!s(int64=9) %!d(string=hai) anos
  Areloch 69244a8577 Readded some missed brackets %!s(int64=9) %!d(string=hai) anos
  OTHGMars a9f77c4ffd TSStatic Mounting %!s(int64=11) %!d(string=hai) anos
  Areloch 98b3d3294d Merge of PR #855 %!s(int64=9) %!d(string=hai) anos
  Azaezel 070d7db9a9 allowplayerstep lets folks run up sharper angles than normal. that should be off by default. %!s(int64=10) %!d(string=hai) anos
  Areloch 2002d74b78 Issue found with PVS-Studio: %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 33fcc59543 Merge remote-tracking branch 'origin/style-cleanup' into development %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. %!s(int64=10) %!d(string=hai) anos
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 33ff180593 Merge branch 'development' into style-cleanup %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo fe9c30b5bb Lowercase TSStatic fied names. %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 8f4c0ed95d Fix spaces in TSStatic fied names. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster e0436efc21 Merge pull request #910 from Winterleaf/StaticShapeAlphaLod %!s(int64=10) %!d(string=hai) anos