chaigler
|
eca331206f
Fix for ScatterSky zOffset
|
7 年之前 |
Azaezel
|
45a4de7c4a
shadowvar cleanups for scattersky and accumulationVolume
|
7 年之前 |
Areloch
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
Areloch
|
4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
|
9 年之前 |
James Urquhart
|
c6d2456a7c
Fix lens flares in VR
|
9 年之前 |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 年之前 |
Azaezel
|
8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
9 年之前 |
Areloch
|
92aa785bb2
Merge pull request #1442 from Azaezel/shadow_caching
|
10 年之前 |
rextimmy
|
af9ad17ad6
Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky.
|
10 年之前 |
rextimmy
|
246785a8bf
Removed unused vertex formats from ScatterSky
|
10 年之前 |
Azaezel
|
2753f562e8
shadow caching
|
10 年之前 |
Areloch
|
2002d74b78
Issue found with PVS-Studio:
|
10 年之前 |
John3
|
50e2221a40
little typo
|
10 年之前 |
Daniel Buckmaster
|
014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
|
10 年之前 |
LuisAntonRebollo
|
190f68b998
Fix SkatterSky flare occlusion.
|
10 年之前 |
Vincent Gee
|
8c5d5f9f06
more spacing
|
10 年之前 |
Vincent Gee
|
e71c64e564
fixed spacing
|
10 年之前 |
Vincent Gee
|
c00bca8ba0
Z Offset for Scattersky to fix the rendering issue at high altitudes.
|
10 年之前 |
Daniel Buckmaster
|
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
|
11 年之前 |
DavidWyand-GG
|
91e542b8ec
SceneCullingState with culling and camera frustum
|
12 年之前 |
cpusci
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 年之前 |
Thomas Fischer
|
53abbe066d
added checks for valid pointers after locking
|
12 年之前 |
DavidWyand-GG
|
78242191ec
ScatterSky source line endings fix
|
12 年之前 |
Ron Kapaun
|
808f1a5beb
Scatter Sky Community Fixes
|
12 年之前 |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |