提交歷史

作者 SHA1 備註 提交日期
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Azaezel f889aebcea adds profiling to the various gbitmap loaders* 8 年之前
  Thomas "elfprince13" Dickerson d3956cb532 merged numerous changes from upstream 8 年之前
  rextimmy f6d624be8f Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class 8 年之前
  James Urquhart da6bcbeb2b Improvements to openvr code 9 年之前
  Azaezel b8c750dd56 extraneous mipmap generation prune 10 年之前
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 年之前
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
  Robert Fritzen 171a24459f Remove namespace from header 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前