Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Azaezel
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f889aebcea
adds profiling to the various gbitmap loaders*
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8 年之前 |
Thomas "elfprince13" Dickerson
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d3956cb532
merged numerous changes from upstream
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8 年之前 |
rextimmy
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f6d624be8f
Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class
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8 年之前 |
James Urquhart
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da6bcbeb2b
Improvements to openvr code
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9 年之前 |
Azaezel
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b8c750dd56
extraneous mipmap generation prune
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10 年之前 |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 年之前 |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 年之前 |
Robert Fritzen
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171a24459f
Remove namespace from header
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12 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |