Commit History

Author SHA1 Message Date
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Areloch 7e5e3b5105 Removes Direct3D9 functionality. 8 years ago
  James Urquhart da6bcbeb2b Improvements to openvr code 9 years ago
  James Urquhart 3496c549b5 Hardware Skinning Support 10 years ago
  rextimmy 12621f876b Added GFXFormatR8G8B8A8_SRGB format. 9 years ago
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 years ago
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. 9 years ago
  LuisAntonRebollo b81ebaa386 Set correct terrain layer texture format. 11 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago