Azaezel
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ce18d46b82
the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
|
преди 6 години |
Areloch
|
3a71c75596
Merge branch 'development' into EngineAPI-Refactor
|
преди 6 години |
Lukas Joergensen
|
5bde18143f
Eliminate DefineConsoleFunction
|
преди 7 години |
Azaezel
|
b415ac8f6b
davmesh debug draw membervar cleanup
|
преди 7 години |
Azaezel
|
d04a432f19
profiling blocks for navmesh subsystem analysis
|
преди 8 години |
Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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преди 8 години |
Thomas "elfprince13" Dickerson
|
bcc5459818
whitespace
|
преди 8 години |
Azaezel
|
dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
|
преди 8 години |
Francisco Montañés García
|
87fb2d827b
I's not working because onNavMeshUpdate string comparation will never succeed.
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преди 8 години |
Azaezel
|
c57b1a8b70
clang reports: unclear || + && and &+| mixes.
|
преди 9 години |
Francisco Montañés García
|
800b7d1fd4
Write Links only when mLinkIDs.size() > 0
|
преди 9 години |
Azaezel
|
6a5820d3a2
navmesh file load error-fix
|
преди 9 години |
Azaezel
|
bac14875f4
allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out.
|
преди 9 години |
Azaezel
|
554a871df9
Merge branch 'development' into navMess2
|
преди 9 години |
Azaezel
|
612d932372
Revert "Update navMesh.cpp"
|
преди 9 години |
Anis
|
f3ff199554
Update navMesh.cpp
|
преди 9 години |
Azaezel
|
f06db00255
dynamic_cast check for regeneration for paranoias sake + an alias method.
|
преди 9 години |
Azaezel
|
45055f8f3e
formatting
|
преди 9 години |
Azaezel
|
e63c0a78a3
NavMeshUpdateAll leak suppression (not 100% preventative)
|
преди 9 години |
Azaezel
|
b0b39b5f83
mDirtyTiles changed from std::queue to a vector
|
преди 9 години |
Areloch
|
527c3790d6
Issue found with PVS-Studio:
|
преди 10 години |
Areloch
|
11398bb04e
Issue found with PVS-Studio:
|
преди 10 години |
Ben Payne
|
b721288d6b
Use the wonderful empty() member instead of abusing size()
|
преди 10 години |
Daniel Buckmaster
|
0d1f1aeeb9
Base navmesh size 1x1x1.
|
преди 10 години |
Daniel Buckmaster
|
cb047bd7f0
Rename all instances of Walkabout.
|
преди 10 години |
Daniel Buckmaster
|
199d98d096
Made navmesh links render over the top of the mesh.
|
преди 10 години |
Daniel Buckmaster
|
86a9417cfd
Removed another demo block.
|
преди 10 години |
Daniel Buckmaster
|
f42e12940c
Navmesh load/save now uses builtin file abstraction.
|
преди 10 години |
Daniel Buckmaster
|
f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
|
преди 10 години |
Andy Maloney
|
396a7064dc
Minor cleanups
|
преди 11 години |