Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Areloch
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7e5e3b5105
Removes Direct3D9 functionality.
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8 years ago |
Areloch
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19dcfde60f
Merge pull request #1984 from FooBarbarians/fix-1912
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8 years ago |
Masquara
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970dd5c477
Reordering initialization methods #1912
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8 years ago |
Areloch
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26fd24fbab
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 years ago |
Areloch
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d680dc9934
Initial implementation of the new Base Game Template and some starting modules.
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8 years ago |
James Urquhart
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64b751a7c8
Basic port of code
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9 years ago |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
Areloch
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3a18819e1e
Issue found by PVS Studio:
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10 years ago |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 years ago |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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10 years ago |
Vincent Gee
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9bd6d2e614
This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away.
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10 years ago |
LuisAntonRebollo
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a4c8e1d881
Merge pull request #934 from BeamNG/postfx_opengl
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10 years ago |
LuisAntonRebollo
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3e7c7b3e49
Merge pull request #622 from BeamNG/texel_pixel_offset
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10 years ago |
LuisAntonRebollo
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1c95ce21d6
Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
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10 years ago |
LuisAntonRebollo
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823b413c1f
Handle texel-pixel offset with diferents graphics APIs.
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10 years ago |
LuisAntonRebollo
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eb200c988c
Changes on PostFX for OpenGL.
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11 years ago |
Daniel Buckmaster
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1702573b78
Merge pull request #612 from GarageGames/platform-type-consistency
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11 years ago |
LuisAntonRebollo
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33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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11 years ago |
LuisAntonRebollo
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7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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11 years ago |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 years ago |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 years ago |
DavidWyand-GG
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2077632a92
Turbulence respects side-by-side rendering
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12 years ago |
DavidWyand-GG
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15673810c6
Expand PostFX Viewport Options
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12 years ago |
DavidWyand-GG
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88f2a4d903
Viewport fix for PostFX and SSAO
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12 years ago |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 years ago |
Robert Fritzen
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171a24459f
Remove namespace from header
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12 years ago |
DavidWyand-GG
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b32e7688c2
Side by side rendering
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |