Commit History

Author SHA1 Message Date
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Areloch 7e5e3b5105 Removes Direct3D9 functionality. 8 years ago
  Areloch 19dcfde60f Merge pull request #1984 from FooBarbarians/fix-1912 8 years ago
  Masquara 970dd5c477 Reordering initialization methods #1912 8 years ago
  Areloch 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 years ago
  Areloch d680dc9934 Initial implementation of the new Base Game Template and some starting modules. 8 years ago
  James Urquhart 64b751a7c8 Basic port of code 9 years ago
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 years ago
  Areloch 3a18819e1e Issue found by PVS Studio: 10 years ago
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 years ago
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 years ago
  Vincent Gee 9bd6d2e614 This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away. 10 years ago
  LuisAntonRebollo a4c8e1d881 Merge pull request #934 from BeamNG/postfx_opengl 10 years ago
  LuisAntonRebollo 3e7c7b3e49 Merge pull request #622 from BeamNG/texel_pixel_offset 10 years ago
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 10 years ago
  LuisAntonRebollo 823b413c1f Handle texel-pixel offset with diferents graphics APIs. 10 years ago
  LuisAntonRebollo eb200c988c Changes on PostFX for OpenGL. 11 years ago
  Daniel Buckmaster 1702573b78 Merge pull request #612 from GarageGames/platform-type-consistency 11 years ago
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 years ago
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 years ago
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 years ago
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 years ago
  DavidWyand-GG 2077632a92 Turbulence respects side-by-side rendering 12 years ago
  DavidWyand-GG 15673810c6 Expand PostFX Viewport Options 12 years ago
  DavidWyand-GG 88f2a4d903 Viewport fix for PostFX and SSAO 12 years ago
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
  Robert Fritzen 171a24459f Remove namespace from header 12 years ago
  DavidWyand-GG b32e7688c2 Side by side rendering 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago