تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
  Areloch 7e5e3b5105 Removes Direct3D9 functionality. 8 سال پیش
  Areloch 19dcfde60f Merge pull request #1984 from FooBarbarians/fix-1912 8 سال پیش
  Masquara 970dd5c477 Reordering initialization methods #1912 8 سال پیش
  Areloch 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 سال پیش
  Azaezel cc9955e102 unused variable cleanup 9 سال پیش
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes 9 سال پیش
  James Urquhart de48afc00c USe correct frustum projections in reflections in separate rt mode 9 سال پیش
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 سال پیش
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 سال پیش
  Ben Payne 98e79f3aec Fix uninitialized member vars 11 سال پیش
  Daniel Buckmaster a42c92391a Merge pull request #601 from BeamNG/rename_GFXTextureProfile_None 11 سال پیش
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 سال پیش
  Thomas Fischer 2844ab6912 more VS2012 L4 warning fixes 11 سال پیش
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change 12 سال پیش
  DavidWyand-GG 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 سال پیش
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 سال پیش