Areloch
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36db8eacc3
Merge pull request #2236 from Azaezel/memberMess
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7 years ago |
Azaezel
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f10e5d5933
pos to mSeqPos to resolve a method entry vs class entry
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7 years ago |
Azaezel
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0079899281
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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7 years ago |
Areloch
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35d649b57e
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 years ago |
Azaezel
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aa31f862cd
Sanity check to ensure detail levels shift in tandem for skinned meshes
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8 years ago |
Marc Chapman
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9682ba318b
triggers -- exposes trigger states to other code.
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8 years ago |
James Urquhart
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12019173af
Fix load with DTS shapes introduced with HW skinning changes
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9 years ago |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 years ago |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
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10 years ago |
Daniel Buckmaster
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33fcc59543
Merge remote-tracking branch 'origin/style-cleanup' into development
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10 years ago |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 years ago |
Daniel Buckmaster
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33ff180593
Merge branch 'development' into style-cleanup
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10 years ago |
bank
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bcb0b8e088
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSThread
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11 years ago |
bank
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69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
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11 years ago |
bank
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b0fcc91058
Fix: removed 'virtual' for classes which doesn't have child.
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11 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |