Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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преди 7 години |
Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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преди 7 години |
Areloch
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1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
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преди 7 години |
Azaezel
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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преди 7 години |
Azaezel
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6e0c24023f
MountedImage& image = mMountedImageList[i]; clarification cases
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преди 7 години |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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преди 7 години |
Lukas Joergensen
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2bd43efcb9
Fix minor errors in console function definitions
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преди 8 години |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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преди 8 години |
Marc Chapman
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8aaed004f1
Collision events
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преди 8 години |
Marc Chapman
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ab88b8f489
anim-clip -- sequence selection by afx effects
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преди 8 години |
Marc Chapman
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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преди 8 години |
Marc Chapman
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d4c2eeea98
Selection Highlighting
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преди 8 години |
Marc Chapman
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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преди 8 години |
Marc Chapman
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0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
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преди 8 години |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
Masquara
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15f67015d3
Reordering initialization methods #1912
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преди 8 години |
Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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преди 9 години |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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преди 9 години |
James Urquhart
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e6159a590a
Add basic support for showing openvr controllers and tracked objects
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преди 9 години |
James Urquhart
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ba91478fad
Baseline working openvr code
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преди 9 години |
John3
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a6dcf6ee09
added path @dottools
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преди 9 години |
Areloch
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79358ee4be
Fix to include a needed include for the accumulation volume stuffs
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преди 9 години |
Anis
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4c59f39c09
Merge pull request #1642 from Azaezel/globalAccumulation
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преди 9 години |
Azaezel
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9a4acc8a46
initial assignment cleanup (also shapebase for staticShape et al)
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преди 9 години |
OTHGMars
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b5a957dfdc
ShapeBase Mounting
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преди 11 години |
Areloch
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8d195f9236
Makes the tab/spaces consistent for the entire console method function rather than mix-n-matching the formatting.
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преди 9 години |
Areloch
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27bb7a712a
Corrects tabs.
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преди 9 години |
Areloch
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3a99541541
Select camera when in material editor crashfix.
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преди 9 години |
Anis A. Hireche
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f701228a37
Steve Acaster's Ai Poses
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преди 10 години |
Daniel Buckmaster
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4f2f1ca4e1
Merge pull request #1356 from Areloch/PVS_Cleanup_813
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преди 10 години |