تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  marauder2k7 ec5624f890 SDL.h 2 سال پیش
  JeffR 0bdacb8795 Testing just disabling gfx device enumeration in test mode 2 سال پیش
  Areloch 368b687043 This implements a fix to an issue with the CICD that causes a segfault. 2 سال پیش
  AzaezelX fc9d767256 report if SDL_CreateWindow is unable to create a window at all 4 سال پیش
  Marc 3d2f3bda64 Fixes a resolution switching issue when the game uses **only** OpenGL as the renderer 4 سال پیش
  AzaezelX 059d531b62 linux followup work by tim 6 سال پیش
  Areloch 60a29777fa WIP updated UI 6 سال پیش
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 سال پیش
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 سال پیش
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
  rextimmy 08c0195cba OpenGL multiple canvas support 8 سال پیش
  Jeff Hutchinson 0296e6d3fd Fix merge conflict and add check for unix and not apple for glx 9 سال پیش
  RexTimmy dd64004eaf MacOS platform support. 9 سال پیش
  Jeff Hutchinson cfb3ad598f SDL support for glad 9 سال پیش
  Hein-Pieter van Braam 5d91cf90b3 Fix running on Linux / Intel Mesa drivers 10 سال پیش
  LuisAntonRebollo aa35157eef PlatformSDL implementation. 10 سال پیش
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 سال پیش