Historique des commits

Auteur SHA1 Message Date
  JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. il y a 4 mois
  marauder2k7 8c812cb448 initial commit il y a 5 mois
  marauder2k7 4a1d664b6a final commit get this merged il y a 10 mois
  marauder2k7 aa294b37f6 final cleanup il y a 10 mois
  OTHGMars 76550a5859 Adds a format scale multiplier for shape formats that use a default unit other than meters. il y a 5 ans
  OTHGMars 2eaa917e00 Import settings persistence il y a 6 ans
  OTHGMars 6660f253b5 Fix for importing animated skinned meshes. il y a 6 ans
  OTHGMars 75440918e5 Copies Collada import options to Assimp. il y a 6 ans
  OTHGMars d8bfe6073f Fixes a crash from importing shapes with unnamed bones. il y a 6 ans
  OTHGMars 71a5f9498b Fixes primitive assignment. AppMesh::primitives in this case is a purely collada/dts concept and is not indices or faces. Any mesh with more than 2^16 vertices should be split into multiple primitives to avoid indexing across a 16 bit boundary. Mesh division into primitives has not been implemented for assimp yet. il y a 6 ans
  OTHGMars bc722a353d Fixes vertex weight assignments. il y a 6 ans
  OTHGMars 2d795b2493 Fixes indexing for vertex weights. il y a 6 ans
  OTHGMars 1d073e0b09 Changes ObjectOffset parameter name to prevent confusion/conflict with the base class member AppMesh::objectOffset. il y a 6 ans
  Areloch bf170ffbca WIP of assimp integration. il y a 6 ans