Areloch
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124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
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8 years ago |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 years ago |
Areloch
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 years ago |
Azaezel
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cc9955e102
unused variable cleanup
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9 years ago |
James Urquhart
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1198932e87
Basic fix for reflections in both stereo rendering modes
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9 years ago |
James Urquhart
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de48afc00c
USe correct frustum projections in reflections in separate rt mode
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9 years ago |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 years ago |
Ben Payne
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98e79f3aec
Fix uninitialized member vars
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10 years ago |
Daniel Buckmaster
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a42c92391a
Merge pull request #601 from BeamNG/rename_GFXTextureProfile_None
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11 years ago |
LuisAntonRebollo
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7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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11 years ago |
Thomas Fischer
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2844ab6912
more VS2012 L4 warning fixes
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11 years ago |
DavidWyand-GG
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39ab93636c
Update ReflectionManager on Scene Field Change
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12 years ago |
DavidWyand-GG
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |