Areloch
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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hace 7 años |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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hace 7 años |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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hace 7 años |
Marc Chapman
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4df27e2109
Merge branch 'feature/SaharaUndo' into SaharaUndo
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hace 8 años |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
Masquara
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15f67015d3
Reordering initialization methods #1912
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hace 8 años |
Marc Chapman
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56691e1f62
Added undo define and checks
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hace 9 años |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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hace 9 años |
Areloch
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165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
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hace 10 años |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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hace 10 años |
Areloch
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6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
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hace 10 años |
Nathan Bowhay
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72a0aed154
Some small console method docs
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hace 11 años |
Daniel Buckmaster
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3ab048c5b0
Fixes after feedback from Luis.
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hace 11 años |
Daniel Buckmaster
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03f71a78c0
Added dStrIsEmpty and replaced some incorrect string comparisons.
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hace 11 años |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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hace 11 años |
Daniel Buckmaster
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b507dc9555
Merge branch 'master' into console-func-refactor
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hace 11 años |
LuisAntonRebollo
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a90be04041
Merge pull request #687 from eightyeight/procedural-terrain-coverage
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hace 11 años |
bank
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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hace 11 años |
Daniel Buckmaster
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de6e5e20b7
Fix random number generation.
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hace 11 años |
JackDavidson
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060b2a4e29
Commit to add "Coverage" option to procedural terrain generator
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hace 11 años |
Bloodknight
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3d38dc60eb
Increase terrain editor and painter max brush size to 256 x 256
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hace 12 años |
David Wyand
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2dcc7f0247
Merge pull request #310 from thecelloman/goodbyeDIF
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hace 12 años |
thecelloman
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8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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hace 12 años |
thecelloman
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b4ea1123dc
Remove Interior Object format (DIF)
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hace 12 años |
thecelloman
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1468a049af
Filling out the variable names in the function prototype for autoMaterialLayers() for clarity.
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hace 13 años |
thecelloman
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25efdb4a06
Adding a basic rule-based terrain painting implementation.
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hace 13 años |
jamesu
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08d4f6ebc0
Improvements to console refactor code
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hace 13 años |
James Urquhart
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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hace 13 años |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |