Historial de Commits

Autor SHA1 Mensaje Fecha
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. hace 7 años
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod hace 7 años
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows hace 7 años
  Marc Chapman 4df27e2109 Merge branch 'feature/SaharaUndo' into SaharaUndo hace 8 años
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
  Masquara 15f67015d3 Reordering initialization methods #1912 hace 8 años
  Marc Chapman 56691e1f62 Added undo define and checks hace 9 años
  rextimmy 41e5caf22b Direct3D11 Engine/source changes hace 9 años
  Areloch 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert hace 10 años
  Areloch 2002d74b78 Issue found with PVS-Studio: hace 10 años
  Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. hace 10 años
  Nathan Bowhay 72a0aed154 Some small console method docs hace 11 años
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. hace 11 años
  Daniel Buckmaster 03f71a78c0 Added dStrIsEmpty and replaced some incorrect string comparisons. hace 11 años
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. hace 11 años
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor hace 11 años
  LuisAntonRebollo a90be04041 Merge pull request #687 from eightyeight/procedural-terrain-coverage hace 11 años
  bank f3fc84738b Use fixed buffer size var when allocating return buffer from console. hace 11 años
  Daniel Buckmaster de6e5e20b7 Fix random number generation. hace 11 años
  JackDavidson 060b2a4e29 Commit to add "Coverage" option to procedural terrain generator hace 11 años
  Bloodknight 3d38dc60eb Increase terrain editor and painter max brush size to 256 x 256 hace 12 años
  David Wyand 2dcc7f0247 Merge pull request #310 from thecelloman/goodbyeDIF hace 12 años
  thecelloman 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. hace 12 años
  thecelloman b4ea1123dc Remove Interior Object format (DIF) hace 12 años
  thecelloman 1468a049af Filling out the variable names in the function prototype for autoMaterialLayers() for clarity. hace 13 años
  thecelloman 25efdb4a06 Adding a basic rule-based terrain painting implementation. hace 13 años
  jamesu 08d4f6ebc0 Improvements to console refactor code hace 13 años
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. hace 13 años
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 hace 13 años