marauder2k7
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7c4d41ee21
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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9 miesięcy temu |
AzaezelX
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0e78312e95
fix (?) rotation
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9 miesięcy temu |
marauder2k7
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79e046d379
Update processedShaderMaterial.cpp
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9 miesięcy temu |
marauder2k7
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73ad92b757
review notes from Az
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9 miesięcy temu |
marauder2k7
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6eac6d767b
cleanup areas checking for named tex target in materials
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9 miesięcy temu |
marauder2k7
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9ff4c84bc8
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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9 miesięcy temu |
AzaezelX
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5e79c01208
fix forward cubemip
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9 miesięcy temu |
marauder2k7
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987ff90467
named target functionality
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9 miesięcy temu |
marauder2k7
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0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
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9 miesięcy temu |
AzaezelX
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64103a58aa
enum value listing
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10 miesięcy temu |
marauder2k7
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cebfdbc5ec
material definition
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1 rok temu |
AzaezelX
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56e4484ff6
remove glowbin as it's own render pass
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1 rok temu |
AzaezelX
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824b9a9cd5
fix dynamicCubemaps on objects
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1 rok temu |
AzaezelX
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 rok temu |
marauder2k7
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42b8748f5b
bkup
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1 rok temu |
AzaezelX
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0ce2da3a23
clean up math varsize complaints
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2 lat temu |
AzaezelX
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57037080b2
add an ignoreLighting entry to materials
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2 lat temu |
AzaezelX
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645f88d4af
emissive to recivesShadows
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3 lat temu |
AzaezelX
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d23ee397e6
adds wetness
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3 lat temu |
AzaezelX
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04f4a5fcf4
dedicated server nulltexturemanager work
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3 lat temu |
Robert MacGregor
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 lat temu |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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5 lat temu |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 lat temu |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 lat temu |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 lat temu |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 lat temu |
AzaezelX
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 lat temu |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 lat temu |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 lat temu |