AzaezelX
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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7 meses atrás |
marauder2k7
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7c4d41ee21
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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9 meses atrás |
AzaezelX
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0e78312e95
fix (?) rotation
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9 meses atrás |
marauder2k7
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79e046d379
Update processedShaderMaterial.cpp
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9 meses atrás |
marauder2k7
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73ad92b757
review notes from Az
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9 meses atrás |
marauder2k7
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6eac6d767b
cleanup areas checking for named tex target in materials
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9 meses atrás |
marauder2k7
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9ff4c84bc8
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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9 meses atrás |
AzaezelX
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5e79c01208
fix forward cubemip
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9 meses atrás |
marauder2k7
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987ff90467
named target functionality
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9 meses atrás |
marauder2k7
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0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
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9 meses atrás |
AzaezelX
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64103a58aa
enum value listing
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10 meses atrás |
marauder2k7
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cebfdbc5ec
material definition
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1 ano atrás |
AzaezelX
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56e4484ff6
remove glowbin as it's own render pass
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1 ano atrás |
AzaezelX
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824b9a9cd5
fix dynamicCubemaps on objects
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1 ano atrás |
AzaezelX
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 ano atrás |
marauder2k7
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42b8748f5b
bkup
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1 ano atrás |
AzaezelX
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0ce2da3a23
clean up math varsize complaints
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2 anos atrás |
AzaezelX
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57037080b2
add an ignoreLighting entry to materials
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2 anos atrás |
AzaezelX
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645f88d4af
emissive to recivesShadows
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3 anos atrás |
AzaezelX
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d23ee397e6
adds wetness
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3 anos atrás |
AzaezelX
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04f4a5fcf4
dedicated server nulltexturemanager work
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3 anos atrás |
Robert MacGregor
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 anos atrás |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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5 anos atrás |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 anos atrás |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 anos atrás |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 anos atrás |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 anos atrás |
AzaezelX
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 anos atrás |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 anos atrás |