Commit History

Author SHA1 Message Date
  Marc Chapman eeac02545a triggers -- exposes trigger states to other code. 8 years ago
  Marc Chapman c32c9557ab enhanced-projectile 8 years ago
  Marc Chapman d78f5bc4e9 afxModel-type -- defines a type bit for afxModel objects. 8 years ago
  Marc Chapman 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 years ago
  Marc Chapman a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 years ago
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects 8 years ago
  Marc Chapman 8c65467697 process-order -- code to help positioning of objects in the process lists. 8 years ago
  Marc Chapman 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 8 years ago
  Marc Chapman ae2bedccee radius-search -- Expose search-list used for determining area damage. 8 years ago
  Marc Chapman a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 years ago
  Marc Chapman 5a1405d4bb packet-size-checking -- Methods for querying packet-size settings. Used for detecting when spells or effects overrun the packet buffer from networked dynamic field usage. 8 years ago
  Marc Chapman b70f89afa2 sfx-legacy 8 years ago
  Marc Chapman fcce9be33c obj-select -- object selection functionality 8 years ago
  Marc Chapman d4c2eeea98 Selection Highlighting 8 years ago
  Marc Chapman 64d1b06866 db-cache -- implementation of datablock caching system. 8 years ago
  Marc Chapman 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. 8 years ago
  Marc Chapman 43d2399aea enhanced-emitter -- numerous enhancements to ParticleEmitter class. 8 years ago
  Marc Chapman fc449307f9 packet-overflow-checks -- Monitor packet sizes to avoid packet overflow, especially when dynamic variables are used for AFX effect parameterization. 8 years ago
  Marc Chapman 9d547537fd canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas. 8 years ago
  Marc Chapman 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 years ago
  Marc Chapman 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. 8 years ago
  Marc Chapman 8436dff732 enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting 8 years ago
  Marc Chapman 39b62b1461 copy-on-reload -- The datablock copy op, ":" is modified to copy on reload as well as on creation. 8 years ago
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 years ago
  Marc Chapman 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 years ago
  Marc Chapman 9391fcad4e core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess(). 8 years ago
  Marc Chapman ace877b409 Add all new AFX files 8 years ago
  Areloch f7688f8327 Removes the pointless getVariable call when doing the init on our smCommonShaderPath var. 8 years ago
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 years ago
  Lukas Jørgensen 0b9aede7a2 Fix for terrain detail color blending post-linearization 8 years ago