Marc Chapman
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eeac02545a
triggers -- exposes trigger states to other code.
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8 years ago |
Marc Chapman
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c32c9557ab
enhanced-projectile
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8 years ago |
Marc Chapman
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d78f5bc4e9
afxModel-type -- defines a type bit for afxModel objects.
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8 years ago |
Marc Chapman
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 years ago |
Marc Chapman
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 years ago |
Marc Chapman
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 years ago |
Marc Chapman
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8c65467697
process-order -- code to help positioning of objects in the process lists.
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8 years ago |
Marc Chapman
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62500487f1
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
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8 years ago |
Marc Chapman
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ae2bedccee
radius-search -- Expose search-list used for determining area damage.
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8 years ago |
Marc Chapman
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 years ago |
Marc Chapman
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5a1405d4bb
packet-size-checking -- Methods for querying packet-size settings. Used for detecting when spells or effects overrun the packet buffer from networked dynamic field usage.
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8 years ago |
Marc Chapman
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b70f89afa2
sfx-legacy
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8 years ago |
Marc Chapman
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fcce9be33c
obj-select -- object selection functionality
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8 years ago |
Marc Chapman
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d4c2eeea98
Selection Highlighting
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8 years ago |
Marc Chapman
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64d1b06866
db-cache -- implementation of datablock caching system.
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8 years ago |
Marc Chapman
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706d717ef6
enhanced-particle -- Accounts for larger number of particle size keys.
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8 years ago |
Marc Chapman
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43d2399aea
enhanced-emitter -- numerous enhancements to ParticleEmitter class.
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8 years ago |
Marc Chapman
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fc449307f9
packet-overflow-checks -- Monitor packet sizes to avoid packet overflow, especially when dynamic variables are used for AFX effect parameterization.
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8 years ago |
Marc Chapman
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9d547537fd
canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas.
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8 years ago |
Marc Chapman
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00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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8 years ago |
Marc Chapman
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3219735087
meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them.
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8 years ago |
Marc Chapman
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8436dff732
enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting
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8 years ago |
Marc Chapman
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39b62b1461
copy-on-reload -- The datablock copy op, ":" is modified to copy on reload as well as on creation.
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8 years ago |
Marc Chapman
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 years ago |
Marc Chapman
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0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
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8 years ago |
Marc Chapman
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9391fcad4e
core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
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8 years ago |
Marc Chapman
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ace877b409
Add all new AFX files
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8 years ago |
Areloch
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f7688f8327
Removes the pointless getVariable call when doing the init on our smCommonShaderPath var.
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8 years ago |
Areloch
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 years ago |
Lukas Jørgensen
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0b9aede7a2
Fix for terrain detail color blending post-linearization
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8 years ago |