OTHGMars
|
8f0e418e54
Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered.
|
8 жил өмнө |
Areloch
|
f2b86b7df3
Merge pull request #2040 from Azaezel/xenonCleanup
|
8 жил өмнө |
Azaezel
|
0b9dd9bb7e
forgot one
|
8 жил өмнө |
Areloch
|
60550f4681
Merge pull request #2034 from rextimmy/dds_cubemaps
|
8 жил өмнө |
Azaezel
|
181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
|
8 жил өмнө |
Azaezel
|
5fcb90cafd
kills off the last vestiges of xenon support
|
8 жил өмнө |
Areloch
|
41240cfd38
Merge pull request #2037 from Areloch/BaseGameToDate
|
8 жил өмнө |
Areloch
|
c570f50bf3
Merge pull request #2035 from Areloch/IF_Cleanup_2017fix
|
8 жил өмнө |
Areloch
|
90c04cb8f4
Merge pull request #2025 from John3/fixWarnMat
|
8 жил өмнө |
Areloch
|
374cd46bf0
Merge pull request #2027 from John3/portalFolder
|
8 жил өмнө |
Areloch
|
c2a5b1e9e4
Merge pull request #2026 from John3/nodeFilter
|
8 жил өмнө |
Areloch
|
1de626e829
* Intel GL Fix
|
8 жил өмнө |
Areloch
|
d07abe8ad2
* Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 жил өмнө |
Areloch
|
296ab5b532
* Removes Direct3D9 functionality.
|
8 жил өмнө |
Areloch
|
212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
|
8 жил өмнө |
Areloch
|
0946950fa0
#if cleanup for the VS2017 workaround
|
8 жил өмнө |
rextimmy
|
a2fa9838e5
DDS cubemap support
|
8 жил өмнө |
Areloch
|
412c0380f4
Merge pull request #2031 from rextimmy/intel_gl_fix
|
8 жил өмнө |
Areloch
|
94f37daa52
Merge pull request #2030 from Areloch/2017TemplateFix
|
8 жил өмнө |
Areloch
|
597abec447
Merge pull request #2023 from Areloch/sRGB_Implementation
|
8 жил өмнө |
Areloch
|
e2f98f2641
Includes the D3D feature level detection.
|
8 жил өмнө |
rextimmy
|
e2a3bf1d19
Intel GL Fix
|
8 жил өмнө |
Areloch
|
f1921c26dd
Works around the regressive behavior in the VSC++ compiler for VS2017 where the variadic templates would not compile correctly. Issue should be patched in future versions, so for now it'll target the 1910 version specifically.
|
8 жил өмнө |
Johxz
|
f2fb6c117d
node filter for shape editor
|
8 жил өмнө |
Johxz
|
6f95747311
Fix unable to load texture warnmat
|
8 жил өмнө |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 жил өмнө |
Areloch
|
8780f83262
Merge pull request #2021 from Azaezel/SDL_Init
|
8 жил өмнө |
Azaezel
|
60631cb146
expanded debug reporting for SDL_Init
|
8 жил өмнө |
Areloch
|
2b8532f679
Merge pull request #2004 from Areloch/PragmaPack
|
8 жил өмнө |
Areloch
|
a864ab793c
Merge pull request #2017 from Areloch/D3D9Remove
|
8 жил өмнө |