AzaezelX
|
501990c3b6
from @rextimmy: ssao work
|
6 жил өмнө |
Areloch
|
2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
|
6 жил өмнө |
Tim Barnes
|
ab10cc0c87
timmy merge work
|
6 жил өмнө |
Tim Barnes
|
9e65e940d0
lighting single buffer
|
6 жил өмнө |
Tim Barnes
|
c64aee9dcc
point light WIP & moved lighting position/direction to WS
|
7 жил өмнө |
Areloch
|
e72f04648a
Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive.
|
7 жил өмнө |
Areloch
|
b19a4b22c8
Implementation of reflection and skylight probes.
|
7 жил өмнө |
Areloch
|
b4a1d18f42
Core implementation of Physical Based Rendering.
|
7 жил өмнө |
Areloch
|
212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
|
8 жил өмнө |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 жил өмнө |
Areloch
|
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 жил өмнө |
James Urquhart
|
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
9 жил өмнө |
Azaezel
|
13f00ca79d
adds toLinear and toGamma helper functions for ColorF, uses the former in adjusting lights.
|
9 жил өмнө |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 жил өмнө |
Azaezel
|
23c4b52e1f
courtessy @Lopuska: opengl occlusion query fix
|
9 жил өмнө |
Azaezel
|
2753f562e8
shadow caching
|
10 жил өмнө |
LuisAntonRebollo
|
19afd0c22b
.
|
10 жил өмнө |
LuisAntonRebollo
|
f166e5286d
Fix lighting errors when all lights are disabled.
|
11 жил өмнө |
Azaezel
|
9e404b3707
kills off the presence of a fake light when there are no others in a given scene
|
11 жил өмнө |
DavidWyand-GG
|
91e542b8ec
SceneCullingState with culling and camera frustum
|
12 жил өмнө |
DavidWyand-GG
|
b32e7688c2
Side by side rendering
|
12 жил өмнө |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 жил өмнө |