Historique des commits

Auteur SHA1 Message Date
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) il y a 7 ans
  Areloch 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. il y a 7 ans
  Areloch f31445751f Updates and fixes to probe and lighting logic. il y a 7 ans
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. il y a 7 ans
  James Urquhart 3496c549b5 Hardware Skinning Support il y a 11 ans
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: il y a 10 ans
  Areloch a90eb9762b Re-submission of the Volumetric Fog PR, with cleanup. il y a 10 ans
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. il y a 11 ans
  LukasPJ 30a8401d14 Add support for rendering particles to the glow buffer il y a 11 ans
  Thomas Fischer 004f04660b refactored the constructor to not use a default reference to a static member il y a 12 ans
  thecelloman b4ea1123dc Remove Interior Object format (DIF) il y a 12 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans