AzaezelX
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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7 maanden geleden |
marauder2k7
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7c4d41ee21
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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9 maanden geleden |
AzaezelX
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0e78312e95
fix (?) rotation
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9 maanden geleden |
marauder2k7
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79e046d379
Update processedShaderMaterial.cpp
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9 maanden geleden |
marauder2k7
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73ad92b757
review notes from Az
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9 maanden geleden |
marauder2k7
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6eac6d767b
cleanup areas checking for named tex target in materials
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9 maanden geleden |
marauder2k7
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9ff4c84bc8
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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9 maanden geleden |
AzaezelX
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5e79c01208
fix forward cubemip
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9 maanden geleden |
marauder2k7
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987ff90467
named target functionality
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9 maanden geleden |
marauder2k7
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0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
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9 maanden geleden |
AzaezelX
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64103a58aa
enum value listing
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10 maanden geleden |
marauder2k7
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cebfdbc5ec
material definition
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1 jaar geleden |
AzaezelX
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56e4484ff6
remove glowbin as it's own render pass
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1 jaar geleden |
AzaezelX
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824b9a9cd5
fix dynamicCubemaps on objects
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1 jaar geleden |
AzaezelX
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 jaar geleden |
marauder2k7
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42b8748f5b
bkup
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1 jaar geleden |
AzaezelX
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0ce2da3a23
clean up math varsize complaints
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2 jaren geleden |
AzaezelX
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57037080b2
add an ignoreLighting entry to materials
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2 jaren geleden |
AzaezelX
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645f88d4af
emissive to recivesShadows
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3 jaren geleden |
AzaezelX
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d23ee397e6
adds wetness
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3 jaren geleden |
AzaezelX
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04f4a5fcf4
dedicated server nulltexturemanager work
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3 jaren geleden |
Robert MacGregor
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 jaren geleden |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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5 jaren geleden |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 jaren geleden |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 jaren geleden |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 jaren geleden |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 jaren geleden |
AzaezelX
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 jaren geleden |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 jaren geleden |