|  Azaezel | cc9955e102
							
							unused variable cleanup | 9 年之前 | 
				
					
						|  James Urquhart | 1198932e87
							
							Basic fix for reflections in both stereo rendering modes | 9 年之前 | 
				
					
						|  James Urquhart | de48afc00c
							
							USe correct frustum projections in reflections in separate rt mode | 9 年之前 | 
				
					
						|  rextimmy | 41e5caf22b
							
							Direct3D11 Engine/source changes | 9 年之前 | 
				
					
						|  Azaezel | 8c5810adad
							
							The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: | 9 年之前 | 
				
					
						|  Ben Payne | 98e79f3aec
							
							Fix uninitialized member vars | 11 年之前 | 
				
					
						|  Daniel Buckmaster | a42c92391a
							
							Merge pull request #601 from BeamNG/rename_GFXTextureProfile_None | 11 年之前 | 
				
					
						|  LuisAntonRebollo | 7f46383eb5
							
							Rename enum GFXTextureProfile::None for avoid conficts on Linux. | 11 年之前 | 
				
					
						|  Thomas Fischer | 2844ab6912
							
							more VS2012 L4 warning fixes | 11 年之前 | 
				
					
						|  DavidWyand-GG | 39ab93636c
							
							Update ReflectionManager on Scene Field Change | 12 年之前 | 
				
					
						|  DavidWyand-GG | 0047842b33
							
							Fix for Issue #124 for CustomMaterial Refraction | 13 年之前 | 
				
					
						|  DavidWyand-GG | 7dbfe6994d
							
							Engine directory for ticket #1 | 13 年之前 |