Commit History

Autor SHA1 Mensaxe Data
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() %!s(int64=8) %!d(string=hai) anos
  Thomas "elfprince13" Dickerson bcc5459818 whitespace %!s(int64=8) %!d(string=hai) anos
  Areloch 3ab2f98ec3 Fixes up some erroneous behavior with Simgroup parentage. %!s(int64=9) %!d(string=hai) anos
  Areloch 89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. %!s(int64=9) %!d(string=hai) anos
  Areloch ec8882c3c8 Ensuring all names are the correct casing for Linux %!s(int64=9) %!d(string=hai) anos
  Areloch 04adb9f240 Added a small sanity check so we don't pointlessly throw an error when expanding an Entity's component stack in the scene tree. %!s(int64=9) %!d(string=hai) anos
  Areloch b04ad52b5d Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check. %!s(int64=9) %!d(string=hai) anos
  Areloch 827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. %!s(int64=9) %!d(string=hai) anos
  Azaezel 2238dd66da From Dušan Jocić: early out of treeview entries to prevent crashes %!s(int64=10) %!d(string=hai) anos
  Antony Jones d2d1f6086e Added NULL check in function findItemByName. %!s(int64=10) %!d(string=hai) anos
  Dennis Brakhane b580b4a542 return the result value of scrollVisible %!s(int64=10) %!d(string=hai) anos
  Nathan Bowhay 0a345674ed Fixed spacing issues %!s(int64=10) %!d(string=hai) anos
  Nathan Bowhay 879dbf0b03 Documented console methods %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster f9cd778b3b Fixed tricky overloaded sfx* functions. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. %!s(int64=10) %!d(string=hai) anos
  Vincent Gee 2f48f31a6f Fixed String comparisons. %!s(int64=11) %!d(string=hai) anos
  Vincent Gee 9907c4592e Fixed bad string compares and simdictionary %!s(int64=11) %!d(string=hai) anos
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor %!s(int64=11) %!d(string=hai) anos
  Scott Przybylski 2987681220 Alternate fix for GuiTreeView %!s(int64=11) %!d(string=hai) anos
  Scott Przybylski e21a0876b6 GuiTreeView bug in buildVisibleTree %!s(int64=11) %!d(string=hai) anos
  bank f3fc84738b Use fixed buffer size var when allocating return buffer from console. %!s(int64=11) %!d(string=hai) anos
  Thomas Fischer cd978039ac Merge pull request #635 from just-bank/engine-fixes %!s(int64=11) %!d(string=hai) anos
  bank 6275942acb Fix GuiTreeViewCtrl: we should use the member var, removed local decl. %!s(int64=11) %!d(string=hai) anos
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
  thecelloman 19c685dc23 Resolve issue #193 - Gui Editor treeview now refreshes correctly when changed through a drag/drop operation. %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 539efcb1e1 Input event changes %!s(int64=12) %!d(string=hai) anos
  jamesu 08d4f6ebc0 Improvements to console refactor code %!s(int64=13) %!d(string=hai) anos
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. %!s(int64=13) %!d(string=hai) anos