Commit Verlauf

Autor SHA1 Nachricht Datum
  Azaezel cc9955e102 unused variable cleanup vor 9 Jahren
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes vor 9 Jahren
  James Urquhart de48afc00c USe correct frustum projections in reflections in separate rt mode vor 9 Jahren
  rextimmy 41e5caf22b Direct3D11 Engine/source changes vor 9 Jahren
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: vor 9 Jahren
  Ben Payne 98e79f3aec Fix uninitialized member vars vor 10 Jahren
  Daniel Buckmaster a42c92391a Merge pull request #601 from BeamNG/rename_GFXTextureProfile_None vor 11 Jahren
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. vor 11 Jahren
  Thomas Fischer 2844ab6912 more VS2012 L4 warning fixes vor 11 Jahren
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change vor 12 Jahren
  DavidWyand-GG 0047842b33 Fix for Issue #124 for CustomMaterial Refraction vor 13 Jahren
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren