Commit History

Autor SHA1 Mensaxe Data
  rextimmy 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
  Areloch e18312b950 Fixed a issue with the terrain blending having hard-edges. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 69f2efab8f Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7 %!s(int64=10) %!d(string=hai) anos
  LukasPJ a3f08df9e3 Fix for fuzzy borders %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 9c66aa0681 Merge pull request #931 from BeamNG/terrain_layer_format %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo b81ebaa386 Set correct terrain layer texture format. %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 9e4446046f Merge pull request #710 from lukaspj/3-Textures-Blending-Fix %!s(int64=11) %!d(string=hai) anos
  LukasPJ 431d8a9b66 Terrain baseTex support multiple formats %!s(int64=11) %!d(string=hai) anos
  Lukas Joergensen ea4a8bb361 Proper rendering of basetexture %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. %!s(int64=11) %!d(string=hai) anos
  Thomas Fischer 53abbe066d added checks for valid pointers after locking %!s(int64=12) %!d(string=hai) anos
  xoltan add2f8cb47 Terrain Macro Texture %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos