Commit History

Autor SHA1 Mensaxe Data
  Ben Payne cadc390895 Fix leaked member var %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. %!s(int64=11) %!d(string=hai) anos
  Azaezel d5c42d0d44 Yikes. fatalityfix: need to create a platformtimer for the reference. %!s(int64=11) %!d(string=hai) anos
  Azaezel 4f3be25699 prevents an infinite while loop by putting a cap of 4MS on occlusion queries. %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency %!s(int64=11) %!d(string=hai) anos
  Thomas Fischer 6d8e0d7e25 refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 15673810c6 Expand PostFX Viewport Options %!s(int64=12) %!d(string=hai) anos
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx %!s(int64=12) %!d(string=hai) anos
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG b32e7688c2 Side by side rendering %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos