提交歷史

作者 SHA1 備註 提交日期
  LuisAntonRebollo 60f4d4f282 Merge pull request #926 from BeamNG/primbuild_for_non_ffp 11 年之前
  LuisAntonRebollo 03ffa1ddd3 Merge pull request #925 from BeamNG/shaderdata_samplernames 11 年之前
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 11 年之前
  LuisAntonRebollo fa1b2d87b1 Fix PrimBuild with non Fixed Function Pipeline. 11 年之前
  LuisAntonRebollo 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 年之前
  Azaezel 4f3be25699 prevents an infinite while loop by putting a cap of 4MS on occlusion queries. 11 年之前
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 年之前
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change 12 年之前
  DavidWyand-GG 15673810c6 Expand PostFX Viewport Options 12 年之前
  DavidWyand-GG b32e7688c2 Side by side rendering 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前