Commit History

Author SHA1 Message Date
  AzaezelX 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering 3 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 4 years ago
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
  Azaezel c3698c1db6 unnecessarily duplicated var definitions 7 years ago
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 years ago
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
  Thomas "elfprince13" Dickerson ce51070fc4 whitespace updates 8 years ago
  Azaezel c57b1a8b70 clang reports: unclear || + && and &+| mixes. 8 years ago
  irei1as 988bd47d52 Visibility change as sugested by dottools 9 years ago
  irei1as c3b1aaae5a New script function to edit created decals 9 years ago
  Areloch 4f1372a7f1 Merge pull request #564 from signmotion/chaotic-crash-decal 10 years ago
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 years ago
  Andrey Syrokomsky e47402246d Fixed a chaotic crash when indices or vertices of decals exceeds the fixed limits. Have an attempt work with the many (kilo)meters of decals. 11 years ago
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 11 years ago
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
  David Wyand 8f75a228f7 Fix for Issue #62 for Large decal disappears 13 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago