AzaezelX
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66820fee90
let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering
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3 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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4 years ago |
Azaezel
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
Azaezel
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c3698c1db6
unnecessarily duplicated var definitions
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7 years ago |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 years ago |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 years ago |
Thomas "elfprince13" Dickerson
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ce51070fc4
whitespace updates
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8 years ago |
Azaezel
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c57b1a8b70
clang reports: unclear || + && and &+| mixes.
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8 years ago |
irei1as
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988bd47d52
Visibility change as sugested by dottools
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9 years ago |
irei1as
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c3b1aaae5a
New script function to edit created decals
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9 years ago |
Areloch
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4f1372a7f1
Merge pull request #564 from signmotion/chaotic-crash-decal
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10 years ago |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 years ago |
Andrey Syrokomsky
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e47402246d
Fixed a chaotic crash when indices or vertices of decals exceeds the fixed limits. Have an attempt work with the many (kilo)meters of decals.
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11 years ago |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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11 years ago |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 years ago |
David Wyand
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8f75a228f7
Fix for Issue #62 for Large decal disappears
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13 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |