Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Azaezel
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1ee127b753
more unused variable cleanups
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8 years ago |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 years ago |
Areloch
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b30b5d9076
Merge pull request #1229 from Azaezel/guiShapeNameHud_filterFix
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10 years ago |
Azaezel
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9f15b740ea
stops names showing through statics
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10 years ago |
Ben Payne
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 years ago |
Daniel Buckmaster
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93fdcdecbe
Compare to cosine of angle, not angle.
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10 years ago |
Daniel Buckmaster
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c1d79f1488
Added padding to GuiShapeNameHud labels.
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12 years ago |
Daniel Buckmaster
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4d3851c3cb
Reinstate entire-control fill and frame.
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12 years ago |
Daniel Buckmaster
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d80679fbf8
GuiShapeNameHud frame and fill rendering is now useful.
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12 years ago |
thecelloman
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b4ea1123dc
Remove Interior Object format (DIF)
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |