Commit History

Author SHA1 Message Date
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Azaezel 1ee127b753 more unused variable cleanups 8 years ago
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 years ago
  Areloch b30b5d9076 Merge pull request #1229 from Azaezel/guiShapeNameHud_filterFix 10 years ago
  Azaezel 9f15b740ea stops names showing through statics 10 years ago
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors 10 years ago
  Daniel Buckmaster 93fdcdecbe Compare to cosine of angle, not angle. 10 years ago
  Daniel Buckmaster c1d79f1488 Added padding to GuiShapeNameHud labels. 12 years ago
  Daniel Buckmaster 4d3851c3cb Reinstate entire-control fill and frame. 12 years ago
  Daniel Buckmaster d80679fbf8 GuiShapeNameHud frame and fill rendering is now useful. 12 years ago
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago