Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 years ago |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
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5 years ago |
AzaezelX
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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5 years ago |
Azaezel
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 years ago |
Azaezel
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248c5e9e69
shadowvar cleanup
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7 years ago |
Azaezel
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386efa0602
netObject classvar cleanups
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7 years ago |
Marc Chapman
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0c65f9ee8e
Phase 1: Add a #define test
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7 years ago |
Marc Chapman
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5a1405d4bb
packet-size-checking -- Methods for querying packet-size settings. Used for detecting when spells or effects overrun the packet buffer from networked dynamic field usage.
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8 years ago |
Marc Chapman
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 years ago |
Azaezel
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5f5466d90d
clang: consistent callbacks
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8 years ago |
OTHGMars
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8250e4728d
Mount Process Order Fix 1
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11 years ago |
Daniel Buckmaster
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a928d142f7
Made some tweaks so I'm happy with it.
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10 years ago |
Vincent Gee
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55bdfe5dc3
This adds limiting the ghost data to a specific area around the client.
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10 years ago |
Andy Maloney
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396a7064dc
Minor cleanups
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11 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |