Commit History

Author SHA1 Message Date
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 years ago
  AzaezelX fabd5864fa uninitialized variables-t3d 5 years ago
  AzaezelX f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 5 years ago
  Azaezel f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 years ago
  Azaezel 248c5e9e69 shadowvar cleanup 7 years ago
  Azaezel 386efa0602 netObject classvar cleanups 7 years ago
  Marc Chapman 0c65f9ee8e Phase 1: Add a #define test 7 years ago
  Marc Chapman 5a1405d4bb packet-size-checking -- Methods for querying packet-size settings. Used for detecting when spells or effects overrun the packet buffer from networked dynamic field usage. 8 years ago
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 years ago
  Azaezel 5f5466d90d clang: consistent callbacks 8 years ago
  OTHGMars 8250e4728d Mount Process Order Fix 1 11 years ago
  Daniel Buckmaster a928d142f7 Made some tweaks so I'm happy with it. 10 years ago
  Vincent Gee 55bdfe5dc3 This adds limiting the ghost data to a specific area around the client. 10 years ago
  Andy Maloney 396a7064dc Minor cleanups 11 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago