Commit History

Author SHA1 Message Date
  JeffR 15ef8b4fbe Cleaned up implementation of #712 3 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 years ago
  Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 7 years ago
  Marc Chapman fcce9be33c obj-select -- object selection functionality 8 years ago
  Marc Chapman 64d1b06866 db-cache -- implementation of datablock caching system. 8 years ago
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 years ago
  Marc Chapman 5d6ab545da Tidy up unnecessary #define 9 years ago
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 years ago
  Daniel Buckmaster a928d142f7 Made some tweaks so I'm happy with it. 10 years ago
  Vincent Gee 55bdfe5dc3 This adds limiting the ghost data to a specific area around the client. 10 years ago
  DavidWyand-GG 660250cccf Game cam and eye banking, control schemes 12 years ago
  DavidWyand-GG b32e7688c2 Side by side rendering 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago