JeffR
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15ef8b4fbe
Cleaned up implementation of #712
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3 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Lukas Aldershaab
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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4 years ago |
Marc Chapman
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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7 years ago |
Marc Chapman
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fcce9be33c
obj-select -- object selection functionality
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8 years ago |
Marc Chapman
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64d1b06866
db-cache -- implementation of datablock caching system.
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8 years ago |
James Urquhart
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 years ago |
Marc Chapman
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5d6ab545da
Tidy up unnecessary #define
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9 years ago |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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10 years ago |
Daniel Buckmaster
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a928d142f7
Made some tweaks so I'm happy with it.
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10 years ago |
Vincent Gee
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55bdfe5dc3
This adds limiting the ghost data to a specific area around the client.
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10 years ago |
DavidWyand-GG
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660250cccf
Game cam and eye banking, control schemes
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12 years ago |
DavidWyand-GG
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b32e7688c2
Side by side rendering
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |