Commit History

Author SHA1 Message Date
  JeffR 79eebdd5f3 Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. 3 years ago
  Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 4 years ago
  Areloch 5289fdf7f1 Re-implements the dynamic cubemap mode option for reflection probes 4 years ago
  AzaezelX 059d531b62 linux followup work by tim 6 years ago
  Areloch 600859bd63 Force proper update of box probe when attenuation changes 6 years ago
  Areloch 27b304eec3 Various fixes 6 years ago
  Areloch a552471e4e Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously 6 years ago
  Areloch e2b194182c Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 6 years ago
  Areloch 70d85d2241 Begun hook-in of skylight into array 6 years ago
  Areloch 788e265477 Finished current cleanup/reorg. 6 years ago
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 6 years ago
  Tim Barnes ab10cc0c87 timmy merge work 6 years ago
  Tim Barnes 9e65e940d0 lighting single buffer 6 years ago
  Areloch 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 6 years ago
  Areloch f31445751f Updates and fixes to probe and lighting logic. 7 years ago
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 years ago