Commit History

Autor SHA1 Mensaxe Data
  Areloch a552471e4e Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously %!s(int64=6) %!d(string=hai) anos
  Areloch 70d85d2241 Begun hook-in of skylight into array %!s(int64=6) %!d(string=hai) anos
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) %!s(int64=6) %!d(string=hai) anos
  Areloch 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. %!s(int64=6) %!d(string=hai) anos
  Areloch f31445751f Updates and fixes to probe and lighting logic. %!s(int64=7) %!d(string=hai) anos
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. %!s(int64=7) %!d(string=hai) anos