JeffR
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15ef8b4fbe
Cleaned up implementation of #712
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3 years ago |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 years ago |
AzaezelX
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11a29ef97a
preload materials for shapebasedatas and debris
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
AzaezelX
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482e836797
membervar compile fix
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4 years ago |
Areloch
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3b111b14cc
Merge pull request #417 from Azaezel/alpha40_shapeMacroMagic
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4 years ago |
AzaezelX
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516a05301f
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
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4 years ago |
AzaezelX
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6408297eb9
add validation flagging for server objects
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4 years ago |
AzaezelX
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8bb43dd5ae
error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth.
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4 years ago |
AzaezelX
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220771d2fe
variation on #387 that also introduces errorcodes
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4 years ago |
AzaezelX
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c626bc10e0
get shapeassetID read. TODO: find further flaws and unrem the filter
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4 years ago |
Brian Roberts
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6441ecd941
Merge pull request #317 from Areloch/ShapeBaseDataAssetify
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4 years ago |
AzaezelX
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afb39d398f
code review:
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4 years ago |
Areloch
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ead26ec18a
Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling
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4 years ago |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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4 years ago |
Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 years ago |
AzaezelX
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76dbedb02f
reskinning fixes
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6 years ago |
AzaezelX
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dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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6 years ago |
suncaller
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 years ago |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 years ago |
Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 years ago |
Areloch
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1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
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7 years ago |
Azaezel
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 years ago |
Azaezel
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6e0c24023f
MountedImage& image = mMountedImageList[i]; clarification cases
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7 years ago |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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7 years ago |
Lukas Joergensen
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2bd43efcb9
Fix minor errors in console function definitions
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7 years ago |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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7 years ago |
Marc Chapman
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8aaed004f1
Collision events
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8 years ago |
Marc Chapman
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 years ago |
Marc Chapman
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 years ago |