Commit History

Author SHA1 Message Date
  JeffR 15ef8b4fbe Cleaned up implementation of #712 3 years ago
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 years ago
  AzaezelX 11a29ef97a preload materials for shapebasedatas and debris 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  AzaezelX 482e836797 membervar compile fix 4 years ago
  Areloch 3b111b14cc Merge pull request #417 from Azaezel/alpha40_shapeMacroMagic 4 years ago
  AzaezelX 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. 4 years ago
  AzaezelX 6408297eb9 add validation flagging for server objects 4 years ago
  AzaezelX 8bb43dd5ae error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth. 4 years ago
  AzaezelX 220771d2fe variation on #387 that also introduces errorcodes 4 years ago
  AzaezelX c626bc10e0 get shapeassetID read. TODO: find further flaws and unrem the filter 4 years ago
  Brian Roberts 6441ecd941 Merge pull request #317 from Areloch/ShapeBaseDataAssetify 4 years ago
  AzaezelX afb39d398f code review: 4 years ago
  Areloch ead26ec18a Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling 4 years ago
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 4 years ago
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 years ago
  AzaezelX 76dbedb02f reskinning fixes 6 years ago
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 years ago
  suncaller 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 years ago
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 years ago
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 years ago
  Areloch 1f2847bc11 Merge pull request #2108 from Azaezel/reskinRedux 7 years ago
  Azaezel f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 years ago
  Azaezel 6e0c24023f MountedImage& image = mMountedImageList[i]; clarification cases 7 years ago
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 7 years ago
  Lukas Joergensen 2bd43efcb9 Fix minor errors in console function definitions 7 years ago
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 7 years ago
  Marc Chapman 8aaed004f1 Collision events 8 years ago
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects 8 years ago
  Marc Chapman a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 years ago