JeffR
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bfe3d4d02b
Shifts handling of forest brush and item elements into standard simsets for consistency
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%!s(int64=3) %!d(string=hai) anos |
Jeff Hutchinson
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8fc0db21c1
Small fixes for the script interpreter.
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%!s(int64=4) %!d(string=hai) anos |
Jeff Hutchinson
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f776e73b04
cleanup
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%!s(int64=4) %!d(string=hai) anos |
Jeff Hutchinson
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35500a87c6
initial port of the new interpreter
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%!s(int64=4) %!d(string=hai) anos |
Azaezel
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2369645a5a
simset::objectList to simset::mObjectList
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%!s(int64=7) %!d(string=hai) anos |
Thomas "elfprince13" Dickerson
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45ae5e71cb
fixed lots of tabs and space
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%!s(int64=8) %!d(string=hai) anos |
Thomas "elfprince13" Dickerson
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a8793a5048
a reminder that this isn't safe for dedicated servers that run a long time
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%!s(int64=8) %!d(string=hai) anos |
Daniel Buckmaster
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4c07c55121
Merge branch 'development' into console-func-refactor
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%!s(int64=10) %!d(string=hai) anos |
Daniel Buckmaster
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46f140710a
Prevented looking up incorrect object handles.
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%!s(int64=12) %!d(string=hai) anos |
jamesu
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08d4f6ebc0
Improvements to console refactor code
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%!s(int64=12) %!d(string=hai) anos |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |