Commit History

Author SHA1 Message Date
  Jeff Hutchinson 2e006390f8 Add GFXFormatA8L8 for OpenGL 2 years ago
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 years ago
  AzaezelX c57205b1f4 from @rextimmy: final fixes 5 years ago
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Areloch b23ac9fb6a Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL. 9 years ago
  rextimmy 12621f876b Added GFXFormatR8G8B8A8_SRGB format. 9 years ago
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 years ago
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. 9 years ago
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 10 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago