Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
rextimmy
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ab41fe713c
GL::Workaround::noCompressedNPoTTextures profile is no longer used nor relevant. #1863
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8 years ago |
Areloch
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27afd2ded1
Resolves the "conflict" with #1598
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9 years ago |
Jeff Hutchinson
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e43a0ba6e9
Merge branch 'development-gg' into glpboimprovement
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9 years ago |
Azaezel
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75fa06dec2
Merge branch 'development' of https://github.com/GarageGames/Torque3D into FrameMallocMallet
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9 years ago |
Areloch
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f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
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9 years ago |
Jeff Hutchinson
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db6d91925d
Added profile blocks for GL.
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9 years ago |
Jeff Hutchinson
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30f0a9c5f9
replaces GL_PIXEL_UNPACK_BUFFER_ARB with GL_PIXEL_UNPACK_BUFFER
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9 years ago |
Jeff Hutchinson
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f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
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9 years ago |
Jeff Hutchinson
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a216b4515b
remove old legacy extensions that aren't being used.
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9 years ago |
Azaezel
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5a27313e14
removes FrameAllocatorMarker usage from GL side _fastTextureLoad
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9 years ago |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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10 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |