AzaezelX
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fc9d767256
report if SDL_CreateWindow is unable to create a window at all
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4 years ago |
Marc
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3d2f3bda64
Fixes a resolution switching issue when the game uses **only** OpenGL as the renderer
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4 years ago |
AzaezelX
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059d531b62
linux followup work by tim
|
6 years ago |
Areloch
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60a29777fa
WIP updated UI
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6 years ago |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 years ago |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
rextimmy
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08c0195cba
OpenGL multiple canvas support
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8 years ago |
Jeff Hutchinson
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0296e6d3fd
Fix merge conflict and add check for unix and not apple for glx
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8 years ago |
RexTimmy
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dd64004eaf
MacOS platform support.
|
9 years ago |
Jeff Hutchinson
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cfb3ad598f
SDL support for glad
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9 years ago |
Hein-Pieter van Braam
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5d91cf90b3
Fix running on Linux / Intel Mesa drivers
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10 years ago |
LuisAntonRebollo
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aa35157eef
PlatformSDL implementation.
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10 years ago |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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10 years ago |