Commit History

Author SHA1 Message Date
  AzaezelX fc9d767256 report if SDL_CreateWindow is unable to create a window at all 4 years ago
  Marc 3d2f3bda64 Fixes a resolution switching issue when the game uses **only** OpenGL as the renderer 4 years ago
  AzaezelX 059d531b62 linux followup work by tim 6 years ago
  Areloch 60a29777fa WIP updated UI 6 years ago
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 years ago
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  rextimmy 08c0195cba OpenGL multiple canvas support 8 years ago
  Jeff Hutchinson 0296e6d3fd Fix merge conflict and add check for unix and not apple for glx 8 years ago
  RexTimmy dd64004eaf MacOS platform support. 9 years ago
  Jeff Hutchinson cfb3ad598f SDL support for glad 9 years ago
  Hein-Pieter van Braam 5d91cf90b3 Fix running on Linux / Intel Mesa drivers 10 years ago
  LuisAntonRebollo aa35157eef PlatformSDL implementation. 10 years ago
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 10 years ago